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 Weapon Changes

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Quix
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Posts: 525
Join date: 2008-05-20

PostSubject: Weapon Changes   Fri Dec 05, 2008 3:57 am

Changes to weapons and their functionality in-game will be outlined here.

Blasters (Subject to change)
-- Heavy Blaster: 2d12 damage, 20 crit range, x3 crit damage
-- Blaster Carbine: 2d10 damage, 19-20 crit range, x2 crit damage
-- Blaster Rifle: 2d8 damage, 19-20 crit range, x2 crit damage (benefits from BH power cell)
-- Blaster Pistol: 2d6 damage, 18-20 crit range, x2 crit damage (benefits from BH power cell)
-- Dual Blasters: 3d6 damage, 18-20 crit range, x2 crit damage

Devastating Critical (This shouldn't be an available feat anyway but just in case):
- This has been disabled for all Characters, NPC's, and Creatures for all weapon types.

Weapon Finesse (Subject to change):
- The following weapons are now finessable:
--- Clubs
--- Dagger
--- Halberd (Large size Characters and Creatures only)
--- Katana
--- Quarterstaff
--- Rykk Blades (Large size Characters and Creatures only)
--- 1-Handed Lightsabers
--- 2-Handed Lightsabers
--- Dual-Blade Lightsabers

Teras Kasi (Subject to change):
- The following weapons allow a Teras Kasi to retain their unarmed attack bonus:
--- Dagger (at Teras Kasi level 1)
--- Dart (at Teras Kasi level 1)
--- Shuriken (at Teras Kasi level 1)
--- Spear (at Teras Kasi level 5)
--- Quarterstaff (at Teras Kasi level 5)
--- Katana (at Teras Kasi level 10)
--- Rapier (at Teras Kasi level 10)
--- 1-Handed Lightsabers (at Teras Kasi level 1)
--- 2-Handed Lightsabers (at Teras Kasi level 1)
--- Dual-Blade Lightsabers (at Teras Kasi level 1)
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Quix
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PostSubject: Re: Weapon Changes   Sun Dec 07, 2008 2:30 am

New blaster damage table added.
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Serenity
Imperial Guard
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Location: The Verse

PostSubject: Re: Weapon Changes   Sun Dec 07, 2008 4:34 am

Very nice changes to the weapons, but here is an idea
but can you change the single pistols to one handed?
then you could use shields with it.
If not why not swap dual pistols with single pistols?
Or also, what if you changed it like this
Sling= Heavy blaster
Crossbow= Blaster Carbine/Blaster Rifle
Bows= Blaster pistols and dual blaster pistols
then it is more grouped to ammo to weapon type I believe.

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Quix
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PostSubject: Re: Weapon Changes   Sun Dec 07, 2008 4:39 am

Serenity wrote:
Very nice changes to the weapons, but here is an idea
but can you change the single pistols to one handed?
then you could use shields with it.
If not why not swap dual pistols with single pistols?
Or also, what if you changed it like this
Sling= Heavy blaster
Crossbow= Blaster Carbine/Blaster Rifle
Bows= Blaster pistols and dual blaster pistols
then it is more grouped to ammo to weapon type I believe.


Nope.
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SilverStrike16
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PostSubject: Re: Weapon Changes   Thu Dec 11, 2008 6:52 pm

I would seriously recommend changing the dual-blade lightsaber and quite possibly the two hander lightsabers to -not- be dex based with WF. Otherwise you'll get uber dex builds wielding the power of a greatsword or doublesword as well as the benefits of a dex build, i've done them a number of times and i'd just recommend keeping weapon finesse to the one hander. It might be for realism given light weighs nothing, but... it'll be unbalance. We'll see no strength builds. =/

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Serenity
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PostSubject: Re: Weapon Changes   Fri Dec 12, 2008 10:49 am

Yes you will, str builds will still get their str mod to damage so str builds will do damage dex builds will be hard to hit

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SilverStrike16
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PostSubject: Re: Weapon Changes   Mon Dec 15, 2008 4:29 pm

Fine, so you pack a wollop every time you hit twenty. If a dex builds AB is decent enough, they only have to have little over a 20th of the str builds wollop to have already beaten them.

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Some people are like slinkies, they bring a smile to your face when you push them down the stairs.
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The Lich King
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PostSubject: Re: Weapon Changes   Fri Dec 19, 2008 7:01 am

SilverStrike16 wrote:
I would seriously recommend changing the dual-blade lightsaber and quite possibly the two hander lightsabers to -not- be dex based with WF. Otherwise you'll get uber dex builds wielding the power of a greatsword or doublesword as well as the benefits of a dex build, i've done them a number of times and i'd just recommend keeping weapon finesse to the one hander. It might be for realism given light weighs nothing, but... it'll be unbalance. We'll see no strength builds. =/


...Also, Jedi/Sith are meant to be powerful. Only 1 in 15 (active) people are Jedi/Sith, remember. Jedi and sith could SO easily kill everyone, this can emphasise that fact.
And you'll still see str builds. I mean, it's not like everyone's going to be wielding a lightsaber...
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