Changes to weapons and their functionality in-game will be outlined here.
Blasters (Subject to change)
-- Heavy Blaster: 2d12 damage, 20 crit range, x3 crit damage
-- Blaster Carbine: 2d10 damage, 19-20 crit range, x2 crit damage
-- Blaster Rifle: 2d8 damage, 19-20 crit range, x2 crit damage (benefits from BH power cell)
-- Blaster Pistol: 2d6 damage, 18-20 crit range, x2 crit damage (benefits from BH power cell)
-- Dual Blasters: 3d6 damage, 18-20 crit range, x2 crit damage
Devastating Critical (This shouldn't be an available feat anyway but just in case):
- This has been disabled for all Characters, NPC's, and Creatures for all weapon types.
Weapon Finesse (Subject to change):
- The following weapons are now finessable:
--- Clubs
--- Dagger
--- Halberd (Large size Characters and Creatures only)
--- Katana
--- Quarterstaff
--- Rykk Blades (Large size Characters and Creatures only)
--- 1-Handed Lightsabers
--- 2-Handed Lightsabers
--- Dual-Blade Lightsabers
Teras Kasi (Subject to change):
- The following weapons allow a Teras Kasi to retain their unarmed attack bonus:
--- Dagger (at Teras Kasi level 1)
--- Dart (at Teras Kasi level 1)
--- Shuriken (at Teras Kasi level 1)
--- Spear (at Teras Kasi level 5)
--- Quarterstaff (at Teras Kasi level 5)
--- Katana (at Teras Kasi level 10)
--- Rapier (at Teras Kasi level 10)
--- 1-Handed Lightsabers (at Teras Kasi level 1)
--- 2-Handed Lightsabers (at Teras Kasi level 1)
--- Dual-Blade Lightsabers (at Teras Kasi level 1)