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 Pug's Updates

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Pugnius
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Posts: 357
Join date: 2008-05-21

PostSubject: Pug's Updates   Mon Feb 23, 2009 5:23 pm

I am going to post what I've updated on occasion
Feb 20 - 22:
-added a race track to Tatooine
-added a second floor to the Corellia apartment accessible via elevator
-added targeting computer with deployable fighters and navigation computer to pilot the capital ships
-added the Mon Calamari Cruiser
-added the planet Taris and connected the planet Reytha
-added a new mission for soldiers
-added diplomat missions to rebel base
-cheapened the current demo paks to 500 credits
-base defenders only spawn on enter of area now
-capped trading so you can only carry 50 units at one time
-added Geonosis arena (only round one is working so far)
-various small adjustments and bug fixes
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Worship Cthulhu
Commando
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Join date: 2009-05-28

PostSubject: Re: Pug's Updates   Tue Jun 02, 2009 10:02 am

Actually today myself and 4 others visited the Geonosis arena and went through all 8 rounds, after which it said "Congratulations, you have completed the Geonosis arena!" However we were sad to find that there is no reward for completing this... also some of the rounds were just plain easy, especially the last one!
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Pugnius
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PostSubject: Re: Pug's Updates   Tue Jun 02, 2009 3:02 pm

Ya, that was finished a while ago. That post was from February. I guess I can change it around a bit, what needs adjusting?
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Worship Cthulhu
Commando
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PostSubject: Re: Pug's Updates   Tue Jun 02, 2009 5:07 pm

There was only 1 Horned Kath Hound, and 1 of the spider creatures from the last round. The sand worms were really easy. In fact it was all pretty easy except for the non-horned Kath Hound round. A reward of experience at the end would be nice, since credits falling from the sky doesn't make much sense.
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Galith
Imperial Guard
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PostSubject: Re: Pug's Updates   Tue Jun 02, 2009 5:29 pm

Worship Cthulhu wrote:
There was only 1 Horned Kath Hound, and 1 of the spider creatures from the last round. The sand worms were really easy. In fact it was all pretty easy except for the non-horned Kath Hound round. A reward of experience at the end would be nice, since credits falling from the sky doesn't make much sense.
Well...... Neither does monsters falling from the sky. But that's what happens!

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Mal: "Now think real hard. You been bird-dogging this township a while now. They wouldn't mind a corpse of you. Now you can luxuriate in a nice jail cell, but if your hand touches metal, I swear by my pretty floral bonnet: I will end you."
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Worship Cthulhu
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PostSubject: Re: Pug's Updates   Tue Jun 02, 2009 6:53 pm

True... I mean how am I supposed to explain the arena to someone in RP. Pug, maybe you can make it some kind of hologram chamber like in Star Trek or maybe like the X-Men's Danger Room. You get there by going through a droid foundry so some kind of technological explanation would be good.
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Pugnius
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PostSubject: Re: Pug's Updates   Tue Jun 02, 2009 8:23 pm

It's like the arena from episode 2. The gong attracts the creatures and it just so happens it is in that order.

The sandworms are supposed to burrow and pop up infront of you, but apparently they dont. Not sure what the proper AI for that is.
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Worship Cthulhu
Commando
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PostSubject: Re: Pug's Updates   Tue Jun 02, 2009 8:27 pm

What is it about the gong that attracts so many different creatures in a certain order? The sandworms just popped up in the center of the arena like everything else.
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LazarusZalbinian
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PostSubject: Re: Pug's Updates   Tue Jun 02, 2009 8:56 pm

Consider it a Pavlovian Response. Just like the dogs that were fed every time a bell rang. Eventually it only took the ringing of the bell for the dog to start drooling. The dog equates the sound with a meal.

Same could be considered for the beasts. The gong rings, and beasts come running for their meal, that meal being you.
The order you could just consider the 'speed' of the animal's response, combination of proximity and hunger by compared to others in the challenge.

It doesn't take /that/ much to rationalize it. Heh.

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Pugnius
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PostSubject: Re: Pug's Updates   Sat Jun 13, 2009 1:31 am

Yes, I did it. Smugglers max out at 1800 credits and 500 xp now, per mission.
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