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| | | More on stealth and the belt slot | |
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Ork_horC Dungeon Master

Posts: 22 Join date: 2008-05-19 Age: 18 Location: Canada
 | Subject: Re: More on stealth and the belt slot Sat Jul 18, 2009 7:50 pm | |
| | JTR wrote: | | ...Since it takes a lot for even Sith/Jedi to get 50% concealment... |
We cant really, uh... get 50% concealment. Not unless we somehow fit in enough Monk levels to get Empty Body. With my Sith, with Force skills as high as build-ably possible with a non wisdom-boosting race, I have 25%.
As for the note made on wisdom boosting cloaks; that would spring a powerful imbalance amongst the Teras Kasi, what with their ability to max dexterity with the gloves/boots, and now the ability to push wisdom as well, furthering their AC. I believe the Wisdom boosting items are being made as rings and gloves, so you have to choose either stat; you cant boost both.
Personally I'm drawn between the general idea to replace Imp. Invis. with normal Invis, and that idea proposed to simply leave it for actual stealth characters. With normal invisibility you can vanish on the spot, regardless of your actual skill at sneaking. The moment you attack your buff is gone, and you don't retain a 50% concealment, so for combat it isn't all that, but I'm a little iffy about giving everyone in the server with x-amount of credits to afford the belt the ability to instantly vanish, even if their Hide/MS is in the negatives. I think I'm leaning more on the "leave it to the sneakers" idea over all. |
|  | | Daroff Recruit

Posts: 10 Join date: 2009-06-09
 | Subject: Re: More on stealth and the belt slot Sun Jul 19, 2009 8:55 am | |
| Which is the point I'm trying to make, y'know? A fully decked out mandalorian warrior, wearing the heaviest armor he can find and carrying around one of the biggest guns made, him being able to "stealth" is just ridiculous. Make the belts only usable if you have a stealth class. Those being classes with hide and move silently as class skills. With that being done, the stealthers can actually be ABLE to stealth with HIPS. Which is nice. You could actually even script it to where if you don't have a certain number of levels in one of the designated classes, you won't be able to wear it. Bet ya didn't know that, did ya? |
|  | | star23_16 Recruit

Posts: 44 Join date: 2009-05-28
 | Subject: Re: More on stealth and the belt slot Sun Jul 19, 2009 9:26 am | |
| *shrugs* in a way the entire stealth belt /stealth side is a bit silly , due to the limitation of NWN . even the most trained sneaker rp being 'cloaked' . alot tend to walk into whisper range of people , in the open ..beliving the so call stealth field generator is failed proof . setting wise , it distort the vision of what is behind , almost flicking . a person standing practical close enough to grab the ass of the 'victim'will be spoted , no matter what spot skill the victim has . lacking spot skill is not equal total blind lol eitherway i sure agree on the improve invis having to go , it too easy to exploit with the 50% concelment bonus . as stated it suppose to 'cloak' then brake fully if hostile action is taken . |
|  | | Galith Imperial Guard


Posts: 296 Join date: 2008-05-20 Age: 19 Location: Space...
 | Subject: Re: More on stealth and the belt slot Sun Jul 19, 2009 5:25 pm | |
| [quote="star23_16"]it distort the vision of what is behind , almost flicking . a person standing practical close enough to grab the ass of the 'victim'will be spoted , no matter what spot skill the victim has . lacking spot skill is not equal total blind lol[quote] That wasnt me, i swear. I dont stalk people when bored <_< Anywho, our points have been made and its agreed by the majority. Get rid of Imp Invis, and replace it with Invisbility. As far as "limiting" it to a class, i would disagree. For the fact -anyone trained in stealth- is not limited by the class (thou 2 points per 1 skill point is limits the user). Theres not maby people who can spot/listen for the enemy, as they are always on the run. Now that i also remember, if someone has Invisiblity on... and their right next to you, you can clearly see them. I think.... _________________ Mal: "Now think real hard. You been bird-dogging this township a while now. They wouldn't mind a corpse of you. Now you can luxuriate in a nice jail cell, but if your hand touches metal, I swear by my pretty floral bonnet: I will end you."
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|  | | Daroff Recruit

Posts: 10 Join date: 2009-06-09
 | Subject: Re: More on stealth and the belt slot Sun Jul 19, 2009 7:44 pm | |
| Nothing is limited by NWN. You can script pretty much anything you want. |
|  | | star23_16 Recruit

Posts: 44 Join date: 2009-05-28
 | Subject: Re: More on stealth and the belt slot Sun Jul 19, 2009 8:51 pm | |
| | Galith wrote: | | That wasnt me, i swear. I dont stalk people when bored <_< |
not pointing fingers , just the experience with stealth i seen over all in NWN , it few people who go to rping thing more nicely then just make 'click'' stealth in the open and walk so close that rpwise it silly . unless there is a corner between the 'spy' and the victim , or large rock , tree . what ever to help natural hide . just kinda alot of people walking in the open and so close they in would be spoted automatic .
| Galith wrote: | | if someone has Invisiblity on... and their right next to you, you can clearly see them. I think.... |
yeah one reason i usual prefer invisibility , if a person get too close they are heard and the sneaker get transparent.
| Daroff wrote: | | Nothing is limited by NWN. You can script pretty much anything you want. |
actualy as it is , it is limited . i mean ..people can go so close it silly . if it was more ..perfect script the spot /listen DC should be ruin totaly so it automatic spot when character reach within grabing ass range (whisper range) . while true it can be scripted better it tricky from what i hear about stealth to and will take a effort to the already pressed team . so for right now atlest , it limited since NWN really dont take into account day/night , placeable between you and the victim or how close to the target you are . it always roll d20+spot in search mode vs hide check of the sneaker and that is . |
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