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 Creature Stat Block Adjustments + New Creatures

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Vitiosus Phasmatis
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PostSubject: Creature Stat Block Adjustments + New Creatures   Mon Sep 19, 2011 8:57 am

Hey guys,

I've a couple of suggestions that may or may not receive some warm welcoming! In light of my own progression towards the end of the grind train (level 30), I've begun to compile a list of issues I've encountered with certain monsters.

Some - Incredibly powerful. Others - Not powerful enough. So what I am proposing, is a re-visitation on some of the following creatures for statistic changes:

Krayt Dragon

First and foremost: The Krayt Dragon. As one of the most fearsome creatures on Tatooine, canonically being on par with a bull rancor, if not more powerful ... It's current incarnation on the server has a lot to make up for. I mean, for example - Following a level 1-20 setting for Star Wars (sadly a 4E rendition at the moment!), the stats for the Canyon Krayt Dragon leave it at a CR 8 "Predator" with roughly 380 HP. Unfortunately, in game settings like that - Level 8 is hard to achieve and the creature is made to scale for that reason...

Here, the Krayt Dragon needs a CR of at least 25-30, if it is to survive as a SOLO Encounter Level 30+ creature. Ultimately, the current 32 AC, 400 HP is not going to cut it beyond three rounds with any half-decent level 20 in straight out melee. (And I'll prove it with startling accuracy over the course of 24 hours!) So I suggest a stimulant of epic proportions to this legendary beast.

...More suggestions to come in following posts.
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Vitiosus Phasmatis
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PostSubject: Re: Creature Stat Block Adjustments + New Creatures   Mon Sep 19, 2011 11:47 am


Terentatek ................................................................ CR 13

Quote:
Large Subterranean Desert Beast 14
Init +11; Senses: Darkvision, Scent; Perception +14 (may reroll, must keep second)
------------------------------------------------------------------------------------------------------------
Defences Ref 20 (Natural armour +11, Flat-footed 20), Fort 15, Will 12
HP 139; Threshold 25
------------------------------------------------------------------------------------------------------------
Speed 8 squares
Melee Bite +17 (1d8+14) and
Melee 2 Claws +17 each (1d6+14) and
Melee Sting +17 (1d6+14)
Fighting Space 2x2; Reach 2 squares
Base Atk +10; Grp +22
Atk Options Rage, Rend
------------------------------------------------------------------------------------------------------------
Abilities Str 24, Dex 8, Con 20, Int 5, Wis 14, Cha 8
Special Qualities: Desert Traits, Force Resistance, Rage, Rend, Scent, Subterranean Traits
Feats: Force Sensitivity, Improved Damage Threshold, Skill Training (Endurance), Skill Training (Perception), Skill Training (Survival)
Skills: Endurance +17, Initiative +11, Perception +14 (may reroll, must keep second), Stealth +1, Survival +14 (may reroll to endure extreme heat, keeping better result)
------------------------------------------------------------------------------------------------------------
Force Resistance: A Terentatek gains a +10 bonus on all defences against force effects, powers and talents.
Rage: Upon taking damage greater than Will Defense, gains +2 to melee attack and damage rolls for 5 + Constitution modifier rounds.
Rend: If successful with both claw attacks in one turn, can rend opponent for additional damage (2 extra dice).
Scent: Ignore concealment and cover when making Perception checks to notice opponents within 10 squares and poor visibility when tracking.



Any particular reason these haven't earned a model? I could probably work on one if necessary, heheh...
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PostSubject: Re: Creature Stat Block Adjustments + New Creatures   Mon Sep 19, 2011 1:36 pm

The Krayt Dragon is difficult to balance for a different reason. His model is so huge and clumsy that he can't effectively attack a lot of enemies. I like the look of that other monster. If you have the means to model one, the setting update will include a hak update, so there's room to add it (indeed one of the points of the hak update is to introduce needed ship models).

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PostSubject: Re: Creature Stat Block Adjustments + New Creatures   Mon Sep 19, 2011 1:41 pm

Oh, and I can easily buff the Krayt to something more terrifying, including boosting his movement speed. There are just very few areas large and open enough to do him justice.
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PostSubject: Re: Creature Stat Block Adjustments + New Creatures   Mon Sep 19, 2011 3:00 pm

Just remember nwn is 3.0 dnd and you are using 4th ed stats so it may not transition well
Also, if you want to make it scary, keep movement speed the same and give it something like Balagarn's iron horn as a 'roar' attack
Because if you make it as fast as players and able to easily kill them, then toss the permadeath threat bit ontop it, it will just become another creature not worth using as no one will fight it/
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PostSubject: Re: Creature Stat Block Adjustments + New Creatures   Mon Sep 19, 2011 3:19 pm

Speed/Size for the Krayt doesn't matter too much, maybe a little quicker so it's not dragging it's ass behind it, lol. It's just... Well, 32 AC and 400 HP goes down almost immediately in comparison to, say, the Bull Rancor. Feels less intimidating when it's weaker than a Hssiss overall. Makes me a little sad.

There's only two renditions of the Krayt Dragon in source books Star Wars d6, and Star Wars d20 (4E-style stat blocks). The conversion isn't too hard, as said the block I have is for a flat Level 20 max setting and I've converted Tomb of Horrors / Temple of Elemental evil from 2nd to 3.0e to 3.5e to 4E. Not too hard to do the conversion to make it appropriate for the same level scale. Considering we're a Level 30 max server though, it makes it different. Epic feats and the like cause a huuuuge imbalance on what would be an easy job.

Krayt Dragon is underpowered in comparison to other creatures, though...

It's less of an issue when it's got 48 CON and 300 Bonus HP (900 HP total) on the monster NPC and higher AC (although I'd consider DR over AC - It is a resilient little fucker)... And the same STR it's supposed to possess as a CR 8 creature (52 STR)... Mechanically, that setup barely puts its CR past 26 until you throw a creature skin onto it. I haven't thrown my counter PC at it, but the theory shows it'll at least be a bit tougher than the current rendition.

DM Dark Matter and I had a quick chat about how easy it was for two pre-epic characters to actually kill the standard Krayt Dragon without any effort. Wasn't expected, but ... Pushing that limit - Especially later today for a practical run, but... the theoretical calculations show that two level 12 characters can kill the Krayt Dragon, absolute minimum level. That in itself makes it difficult to grow fearful of (mechanically), RP wise it should still be a HOLYSHITRUN encounter. People are a bit too full of themselves ICly though to ignore that idea.

The Terentatek isn't too hard to create as a model. KOTOR used the Umber Hulk to base their model off; and threw some spikes and alternative tusks on it. If I were to make it more up to scratch with the TOR version (as seen in the picture; more accurate), I'd probably darken the skin pigmentation to something less... Hello Kitty pink. There'd be more sinister charcoal/ash tones, heheh. The animations are going to be the only stretch, but there's a few attack animations I can set up.

It's a somewhat complicated model to work on, but when it's done - I'll submit haha.

---

I've also noticed there's a smaller cousin of the Rancor dwelling on Dantooine - it's green in pigmentation and has some small horns. Might see if I can rape the .hak for the Rancor model skins and reskin then, resize and... create said creature for kicks.

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PostSubject: Re: Creature Stat Block Adjustments + New Creatures   Mon Sep 19, 2011 4:56 pm

So... Krayt Dragon is currently weak as shit.

Krayt Dragon - 32 AC, 400 HP (We buffed it to have 50 AC, 750 HP) Killed it in melee combat, no tricks with a level 30 character. Alone. Non-buffed, 500/540 HP remaining. Buffed: 33/540 HP
Rancor - Stronger than a Krayt Dragon. (600ish HP, 54 AB, 40ish AC) Killed it in melee combat, no tricks with a level 30 character. Alone. 400 HP left.
Bull Rancor - Stronger than a Krayt Dragon (900 HP, 59 AB, 46ish AC) Killed it in melee combat, let my scout animal companion draw the first wave of attacks. Killed it with 100 HP left.

For fun...

Darth Vader - Stronger than everything else. Got him to Injured before I died.

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PostSubject: Re: Creature Stat Block Adjustments + New Creatures   Mon Sep 19, 2011 4:58 pm

Rasma wrote:
Just remember nwn is 3.0 dnd


3.5, actually.
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PostSubject: Re: Creature Stat Block Adjustments + New Creatures   Mon Sep 19, 2011 5:04 pm

3.0 - Ambidexterity was combined into Two-Weapon Fighting in 3.5e ,and Rangers were changed from d10 to d8 HP.

I made the same mistake
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PostSubject: Re: Creature Stat Block Adjustments + New Creatures   Mon Sep 19, 2011 5:10 pm

-thread steals-

What would this critters THAC0 be? >..<
since we are talking about conversions and such
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PostSubject: Re: Creature Stat Block Adjustments + New Creatures   Mon Sep 19, 2011 5:11 pm

Krayt Dragon would be -14 THAC0 , if we followed it correctly on a 1-20 scale.

[edit] ...SEEMS I MISSED A 1 IN THAT THAC0... It's also 5AM so I might be forgetting an important factor of THAC0, haha... [/edit]
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PostSubject: Re: Creature Stat Block Adjustments + New Creatures   Tue Sep 20, 2011 5:26 am

4E sucks.

Pathfinder is where it's at now.

But my favorite will always be HERO SYSTEM!
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PostSubject: Re: Creature Stat Block Adjustments + New Creatures   Wed Sep 21, 2011 2:45 pm

Graul



Here's an easy reskin! The Graul, sometimes also called Grauler, was a large predator from the planet Dantooine. It was the planet's top predator and similar to the rancors of Dathomir except for the skin tone, which tended to be more green, and a pair of horns protruding from its head. Graul were known to eat their young.
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