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 Couple of Suggestions

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The Lich King
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PostSubject: Couple of Suggestions   Tue Jun 30, 2009 8:49 am

1) Something similar to this: In Star Wars: Knights of the Old Republic II: The Sith Lords, the player can find a Rakatan Band which has a description that reads:
"This simple device improves the wearer's ability to perceive the reality of their surroundings. The origin behind the item's name is unknown, but rumor has it that these bands were constructed as a defense against an ancient species of alien deceivers, who made absurd claims of dominance concerning their role in the galaxy. It is said this species of lying primitives went so far as to take credit for almost every major event in galactic history since the discovery of the hyperdrive."

2) Move silently boots. I could explain it, but I'm too tired.. you know what I'm getting at.

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The Lich King
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PostSubject: Re: Couple of Suggestions   Thu Jul 02, 2009 9:03 am

3) Quarterstaffs that have a damage bonus. Eh?

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P0X
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PostSubject: Re: Couple of Suggestions   Thu Jul 02, 2009 9:33 am

This is now the offical suggestions thread, amirite?

Okay, my turn.

1 I would like to see treasure that's more interesting than the remnants of monsters, animals, stormtroopers, etc.

2 SPACE MINING! Saw it on EVE Online, basically you've got a badass laser/tractor beam attatched to your ship, you find a meteorite that's enriched with some type of badass material/metal/mineral, whatever, and you mine the fuck out of it, use that shit, or sell that shit.

3 Colored emotes.. Green could be friendly, red could be hostile.. Basically you would type *Blahblahl* it would show up green..
Then you could type.. %*Blahlbhal*, and it's gonna show up red because that symbol triggers it. Yeah? Think about it, it's something neat that we've got, which nobody else does.

4 A sound tool that allows us to set the ambience according to the current roleplay in that area.. Basically what happens is somebody uses the tool, selects a track, and it plays.. Annnd.. If somebody else does it, I guess it could que until that track is over to prevent annoyances.. And if the tool isn't used responsibly, to where it's pissing people off, you could tell that person to fuck off and not use their tool or else?

EDIT! (below)

5 Roleplay Token. I don't know what's great about it, and I don't know what it gives you that nobody else really has, but overall it's a reminder that you've done a substantial amount of great roleplay, and you've stuck with it etc, and now you're being reminded that you're the shit a pat on the back, if anything.

6 More stuff to do after you're level 30, got all the phat loot, bling, etc.. Stuff to achieve, you know what I mean, I hope.

7 Another starter faction? We've got rebels * imps opposing eachother.. How about an Underworld faction that's for all the criminals, and piece of shit sons of bitches? Could maybe make you non-hostile with raptor gangs, and stuff.


I'm just throwing stuff out there.. Pretty off the wall and all, but that's really a ll I got for now
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P0X
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PostSubject: Re: Couple of Suggestions   Thu Jul 02, 2009 9:47 am

8 LARGER VARIETY OF WEAPONS! Vibroblades without the funky electrical look? Feels a bit limited right now, surely there's other weapons out there in the galaxy aside from what we've got..!

9 Drugs? Add death sticks, and spice. All that jazz.

10 Healers get Henchman/Mercs/Bodguards.. Fringers got the pets.. Techys got the crappy bots.. Why not give them a bit more of an edge, and give them the ability to make turrets, quick makeshift fortifications, etc.

11 Food? Water? Rest? I wouldn't be too upset if we HAD to eat, sleep, drink.

12 To be continued, I reckon.
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TheGunman
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PostSubject: Re: Couple of Suggestions   Thu Jul 02, 2009 12:13 pm

To be honest I think Noble's should have Bodyguard spells.

It makes damn sense dont it?
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MistressBria
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PostSubject: Re: Couple of Suggestions   Thu Jul 02, 2009 12:36 pm

I agree with Gman nobles should have a bodyguard summon.
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The Lich King
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PostSubject: Re: Couple of Suggestions   Thu Jul 02, 2009 12:37 pm

Agreed. I also agree with all of Pox's suggesstions.

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The Lich King
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PostSubject: Re: Couple of Suggestions   Thu Jul 02, 2009 3:10 pm

The Lich King..
4) Crafting potions a branch of craft chemical.

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Galith
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PostSubject: Re: Couple of Suggestions   Thu Jul 02, 2009 3:24 pm

1) Range weapons being more usefull then melee (after all..its hot bolts of plasma VS a sheet of metal with a vibrator in it)'

2)New animations! Push ups, laying down (To replace "rest" sit animation)

3)NPC's patrols in space (in the respective areas of each waring Faction)

4)Slaves (Star wars is full of Slavers thanks to the Empire)

5)Better "Mines"

6)Really an expansion on number 3, neutral NPC's in space (Making "trade runs" and what not)

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Pugnius
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PostSubject: Re: Couple of Suggestions   Thu Jul 02, 2009 7:49 pm

I put off NPCs in space since I can't get a good balance with the traditional rolls and stats used by NWN NPCs and the new ship attacks/defense that we use on our ships.
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Galith
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PostSubject: Re: Couple of Suggestions   Thu Jul 02, 2009 8:40 pm

Pugnius wrote:
I put off NPCs in space since I can't get a good balance with the traditional rolls and stats used by NWN NPCs and the new ship attacks/defense that we use on our ships.
Well so far, fighting an NPC is...relevily easy with all the best ship equipment and, pilot skill. Which that in itself makes up for the PC vs NPC balance. (Besides health...and some ships may not have weapons thanks to PC's polymorphing into them)

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Mal: "Now think real hard. You been bird-dogging this township a while now. They wouldn't mind a corpse of you. Now you can luxuriate in a nice jail cell, but if your hand touches metal, I swear by my pretty floral bonnet: I will end you."
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P0X
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PostSubject: Re: Couple of Suggestions   Thu Jul 02, 2009 10:29 pm

Quarterstaves definately need damage, for real.. And all my suggestions are good..
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Pugnius
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PostSubject: Re: Couple of Suggestions   Thu Jul 02, 2009 10:52 pm

Galith wrote:
Pugnius wrote:
I put off NPCs in space since I can't get a good balance with the traditional rolls and stats used by NWN NPCs and the new ship attacks/defense that we use on our ships.
Well so far, fighting an NPC is...relevily easy with all the best ship equipment and, pilot skill. Which that in itself makes up for the PC vs NPC balance. (Besides health...and some ships may not have weapons thanks to PC's polymorphing into them)


That's because no one could kill them before so I put their HP down to something ridiculous, like 100.
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The Lich King
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PostSubject: Re: Couple of Suggestions   Fri Jul 03, 2009 1:53 am

P0X wrote:
Quarterstaves definately need damage, for real.. And all my suggestions are good..


Yeah. My main character being a quarterstaff wielder, I massively agree.
I mean, non-crit, dexer quarterstaffs withought WS and EWS struggle to hit double digits non crit.

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NightShadow
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PostSubject: Re: Couple of Suggestions   Fri Jul 03, 2009 1:59 am

Galith:
"1) Range weapons being more usefull then melee (after all..its hot bolts of plasma VS a sheet of metal with a vibrator in it)"

As for the whole ranged weapon/melee weapon deal... Our vibroblades and stuff -should- deal much more damage than a hot blob of plasma, the blade vibrates extraordinarily fast, increasing its cutting power exponentially, making it so that it cuts through most types of armor, and wounds keep bleeding out and don't clot as easily.

A hot blob of plasma will hurt, and it will hurt a lot, but this is already represented by the fact that our blasters deal more base damage than any melee weapon. The plasma melts through your armor, skin, and bones, and anything hit by the plasma is unlikely to work again until after you've recieved some serious medical attention, it should be the same with a vibroblade. I feel, however, that there is some inbalance here, though minor. It should be possible to get ranged weapons which get a higher AB than +7, seeing as how ammo costs so much and the higher end ammo deals types of damage which most NPC's and some PC's have resist 5/- to, getting some better blasters out there should balance it out more. It is important to note that vibroblades are not just sheets of metal with vibrators, they are extremely sharp, and the molecules vibrate at many times the speed of normal metals.

The main thing I would like to see improved is planetary invasions. These invasions should require many different types of people with different skill sets. For instance, a good pilot with a capital ship should be needed to stop re-inforcements from arriving from other planets (blockading a planet), demolitions experts and slicers should be used to mess with communications towers and surveilance equipment, soldiers and warriors, of course, should be used to take down enemy units, with stealthers used to take down enemy officers. There should be a series of strategic objectives which must be accomplished before a planet is taken, failing any of them should lead to severe difficulties in the others.

Another thing is the points system, currently both sides have millions (maybe billions) of points lieing around, according to the point status menu, maybe these could be used as currency, to upgrade/purchase troops, capital ships, improve defenses on planets, improve the status of living on planets (the worse off people are on those planets, the higher chance there should be of them rebelling against those occupying it, whether Empire or Rebellion), improve patrolling ships around the sectors of space they control (Yes, us controlling planets should count for more than bragging rights, us controlling planets should literally make travel through those sectors of space difficult, if not deadly, to opposing factions). We should be able to work our pay through these points, so that once every now and then the players of each side get a certain amount of credits (which is taken out of the points) according to their rank and what the head of that military sets their pay at (an ensign may get like... 500 credits an hour at the cost of 50 points per hour, or something like that). Anyway, the way things are now planets/points are just for bragging rights, they aren't really important at all.

And of course, people need to be alerted when a planet is under attack, there should be a warning when an enemy is spotted on one of your planets, and a warning when a base is being captured, and finally a warning when a base is captured (it should be limited to one warning per minute per planet, to avoid spamming up the combat log or the chat log).

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