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 Couple of Suggestions

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jamnik_pucek
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PostSubject: Re: Couple of Suggestions   Fri Oct 23, 2009 8:53 pm

DarthTractus wrote:

with the undeath virus?

Its not a virus.

And as my personal input, please, please keep the zombie count on the server to a minimum, I seriously think that both fantasy-oriented NWN settings and other things exhausted the topic to the point in which it actually isn't even funny.

The "outer space" idea is quite interesting, but I would imagine we would need more then just a helmet to survive in absolute zero temperatures for long, a special armor and helmet set should do the trick to keep things relatively simple.

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It's the lust for life that never disappears."
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DarthTractus
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PostSubject: Re: Couple of Suggestions   Fri Oct 23, 2009 9:03 pm

Yeah. I like that. Special armour, indeed. Maybe make it so it'll deal X amount of cold damage every Y rounds if not wearing the Suit, and perhaps X amount of negative damage every Y rounds if not wearing the suit (unable to breathe), or even make them take a very high DC fortitude save or die when not wearing a helmet. ^_^

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Terack Grump - Ex-Merc/Bounty Hunter, Rebel Ensign.
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Worship Cthulhu
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PostSubject: Re: Couple of Suggestions   Sat Oct 24, 2009 12:46 am

I submitted the USG Ishimura (Dead Space) mining vessel a while back, but I think it might be too laggy. We'll have to wait and see if it works out I suppose.
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DarthTractus
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PostSubject: Re: Couple of Suggestions   Sat Oct 24, 2009 1:29 am

THe Ishimura? O.O Isn't that like....monstrously huge? lol. It's like....half the size of the Death Star, I think...maybe a little less...but still. lol. (PS. Dead Space is an awesome game. lol.)

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Terack Grump - Ex-Merc/Bounty Hunter, Rebel Ensign.
Ships:
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The Midnight Wolf II: Confiscated/Destroyed by the Empire
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DarthTractus
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PostSubject: Re: Couple of Suggestions   Sat Oct 24, 2009 3:45 am

8 ) Perhaps new ship parts/systems, like jamming device (perhaps disallow the person from using their radio), tractor beam, cloaking device (yeah. "No ship that small has a cloaking device." Just figured it as an idea.), and different type of scanner (when it's active, it can detect any incoming ships.)

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Terack Grump - Ex-Merc/Bounty Hunter, Rebel Ensign.
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Pugnius
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PostSubject: Re: Couple of Suggestions   Mon Oct 26, 2009 2:28 am

Worship Cthulhu wrote:
I submitted the USG Ishimura (Dead Space) mining vessel a while back, but I think it might be too laggy. We'll have to wait and see if it works out I suppose.


Did you give that to me? I have a whole pile of areas I need to go through still before I can add them in.
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DarthTractus
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PostSubject: Re: Couple of Suggestions   Thu Oct 29, 2009 3:37 pm

9) Ok. I know we have starship interiors and the like, but my suggestion is for this to be added. WOuld -GREATLY- increase RP and awesomeness of the game, seeing what can be done with these.

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7719

10) Perhaps, also, to add more of the ships from the tileset? I know their not star wars, but you also see them "landed" all over the place, and a lot of them look really awesome. heh.

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Terack Grump - Ex-Merc/Bounty Hunter, Rebel Ensign.
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The Midnight Wolf II: Confiscated/Destroyed by the Empire
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Worship Cthulhu
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PostSubject: Re: Couple of Suggestions   Thu Oct 29, 2009 3:44 pm

Pugnius wrote:
Worship Cthulhu wrote:
I submitted the USG Ishimura (Dead Space) mining vessel a while back, but I think it might be too laggy. We'll have to wait and see if it works out I suppose.


Did you give that to me? I have a whole pile of areas I need to go through still before I can add them in.


Yes.
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DM Angelcake
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PostSubject: Re: Couple of Suggestions   Fri Oct 30, 2009 8:40 am

Speaking of being in outerspace.

In one of the star wars clone wars cartoon series episodes, clone troopers can surive in outerspace with there normal armor/suits, and Master Plo (Or something relatively close) of the Jedi Council states he can survive the pressure of space for a little while, without a suit.
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Daniel
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PostSubject: Re: Couple of Suggestions   Fri Oct 30, 2009 2:23 pm

that's mainly because of what storm trooper armor actually is. it's more of a glorified survival suit than battle armor. it was setup like that so that the empire could rapidly deploy anywhere anytime with little need to make any changes to the trooper's equipment. and jedi, well their jedi...

and also a suggestion, i had thought of this before but forgot to put it on forums.

the force pike has a 'stun' setting in it's description, and i was curious if it could be scripted so that while stun setting is on i won't actually kill them but give stun-like effects.
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Worship Cthulhu
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PostSubject: Re: Couple of Suggestions   Fri Oct 30, 2009 5:05 pm

Daniel wrote:
that's mainly because of what storm trooper armor actually is. it's more of a glorified survival suit than battle armor. it was setup like that so that the empire could rapidly deploy anywhere anytime with little need to make any changes to the trooper's equipment. and jedi, well their jedi...

and also a suggestion, i had thought of this before but forgot to put it on forums.

the force pike has a 'stun' setting in it's description, and i was curious if it could be scripted so that while stun setting is on i won't actually kill them but give stun-like effects.


You can buy stun batons. Having the pike be able to switch to two different items would be a major scripting pain.
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DM Angelcake
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PostSubject: Re: Couple of Suggestions   Sat Oct 31, 2009 4:15 am

Release a second set of pikes that just stun? Then just change pikes whenever you wish to change the setting, but RP it as the same pike?
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Worship Cthulhu
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PostSubject: Re: Couple of Suggestions   Sat Oct 31, 2009 9:41 pm

DM Angelcake wrote:
Release a second set of pikes that just stun? Then just change pikes whenever you wish to change the setting, but RP it as the same pike?


I concur.
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Serenity
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PostSubject: Re: Couple of Suggestions   Sat Oct 31, 2009 11:33 pm

Or you can on use set a switch to not be able to kill your target.

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DM Angelcake
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PostSubject: Re: Couple of Suggestions   Sun Nov 01, 2009 1:40 am

For DM's to fix the living/death bug.

Beat them until there dead dead. Heal em. Turn em into a penguin.DM Kill them. Heal em. Unturn them from a penguin (even though the appearance is now gone). Fixed!

Penguin status is found in the DMFI Admin widgit.

For players, direct a dm here! =( No other way I know of yet.
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Couple of Suggestions

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