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 Martial Arts

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AurumRosario
Stormtrooper
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Posts: 95
Join date: 2009-05-24

PostSubject: Martial Arts   Wed May 27, 2009 5:54 am

I'm not sure if this has been adressed, but the martial arts feat doesn't seem to give any bonuses. I got the feat since i decided to play a teras Kesai but the feat seemed to have no effect. I didn't notice a change in damage on my character sheet nor the increase to critical threat range.

This is annoying since I was planning on making a Teras Kesai pair with my dad and one of us being melee seems best way to go, me loving to go melee of course. just thought i'd bring it up. any Info would be helpful.
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Quix
Admin


Posts: 525
Join date: 2008-05-20

PostSubject: Re: Martial Arts   Wed May 27, 2009 1:04 pm

The NWN character sheet lies and it does so quite often. Check your combat log for the real deal.
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AurumRosario
Stormtrooper
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Join date: 2009-05-24

PostSubject: Re: Martial Arts   Wed May 27, 2009 10:00 pm

it doesn't make much of a diference, but i'll check again after I get the Improved Martial arts
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Tjuven92
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Posts: 17
Join date: 2008-10-12
Age: 17
Location: Sweden

PostSubject: Re: Martial Arts   Sat Oct 10, 2009 6:10 pm

Thats cause the creature-weapon bullshit replaces your original 1d20dmg with 2d4 creature weapons (DOES, not stack with unarmed) an example of this is my level 20 monk attacking a Bantha with each attack doing between 2-8 dmg per hit, and crits 21 at highest

Defensive Arts Does not work with its 10% concealment either..

The best dmg monk you can do and still max ac atm is a Katana Focused one as Katana is finesseable on this server and your unarmed attacks/round adds to it at level 10.
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The Lich King
Commando
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Posts: 200
Join date: 2008-12-12

PostSubject: Re: Martial Arts   Sat Oct 10, 2009 10:15 pm

It depends on the build, but monks can get the most damage with a Force Pike, not Katana.

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Martial Arts

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